Source: David Vandervoort
Owls. This is number 8 (finally) in the series, so I am going to take a break from doing them add a section of my website for them and work on other things at least for a bit.
Recorded sound in a real sound both fortunately I only had lines with Tori and she is also short so I didn’t have to talk upwards. I need to get this 3D animation thing to work I just can’t get my rig to stay and when I attempt to paint the joints before saving that feature decides not to work.
So I’m a bit stuck on that until I get around to watching tutorials. Today (sunday) was a super long day I got up for work at 7 in the am and right after work went on a magical journey to record sound and didn’t get home til 1:30 in the am.
Looking into more indie game (mainly 2D) companies as far as experience goes ‘cause the big companies tell you to intern with them then never have any intern openings.
Also I really just want to go to the zoo…
So really excited for modeling and rigging of this guy. He’s a cool low level beetle who’s body says it all in terms of where the joints on the rig are going to go. My problem has been with rigging these models is that blender has my old (Mac as a company lied to me) computer and maya doesn’t want to listen. Maya is being like a teenage jerkface and when I make a rig bind it to the skin (combining it with the model) it’s fine. It’s when I reopen the file that the rig moves and it disproportions itself. I don’t under stand why or how but this program just doesn’t want to work.